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Modern Stroke Rehabilitation through e-Health-based Entertainment
This book describes a new, "e-Health" approach to stroke rehabilitation. The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for deliverin...
Corporate Author: | |
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Other Authors: | , |
Format: | e-Book |
Language: | English |
Published: |
Cham :
Springer International Publishing :
2016.
Imprint: Springer, |
Edition: | 1st ed. 2016. |
Subjects: | |
Online Access: | Full-text access |
Table of Contents:
- Motivation, Market and European Perspective
- Requirements and Conceptual Architecture
- Data Flow Driven BAN: Architecture and Algorithms
- Body Area Sensing Networks for Physiological Monitoring
- Motivating Rehabilitation through Competitive Gaming
- Kinect-Based Approach to Upper Limb Rehabilitation
- Virtual Reality Gaming with Immersive User Interfaces
- Personal Health Record based e-Health Service Platform
- Prototyping and Business Potential
- Evaluations with Patients and Lessons Learned.