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Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2,...

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Detaylı Bibliyografya
Müşterek Yazar: SpringerLink (Online service)
Diğer Yazarlar: Cai, Yiyu (Editör), Goei, Sui Lin (Editör), Trooster, Wim (Editör)
Materyal Türü: e-Kitap
Dil:İngilizce
Baskı/Yayın Bilgisi: Singapore : Springer Nature Singapore : 2017.
Imprint: Springer,
Edisyon:1st ed. 2017.
Seri Bilgileri:Gaming Media and Social Effects,
Konular:
Online Erişim:Full-text access
Diğer Bilgiler
Özet:This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Fiziksel Özellikler:X, 145 p. 65 illus., 53 illus. in color. online resource.
ISBN:9789811008610
ISSN:2197-9693
DOI:10.1007/978-981-10-0861-0