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Handbook of Digital Games and Entertainment Technologies

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this h...

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Detaylı Bibliyografya
Müşterek Yazar: SpringerLink (Online service)
Diğer Yazarlar: Nakatsu, Ryohei (Editör), Rauterberg, Matthias (Editör), Ciancarini, Paolo (Editör)
Materyal Türü: e-Kitap
Dil:İngilizce
Baskı/Yayın Bilgisi: Singapore : Springer Nature Singapore : Imprint: Springer, 2017.
Edisyon:1st ed. 2017.
Konular:
Online Erişim:Full-text access
OPAC'ta görüntüle
İçindekiler:
  • Monte-Carlo Tree Search in Board Games
  • Action Games
  • Motor Imagery
  • and Control Strategies: Toward a Multi-button Controller
  • Hand Gesture Interface for Entertainment Games
  • Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective
  • Video Gaming on Ad Hoc Networks: Challenges and Solutions
  • Serious games and their application in creating corporate identity
  • Interface-Centric Art Games
  • Design and Development of Playful Robotic Interfaces for Affective Telepresence
  • Interactive Digital Narratives for iTV and Online Video
  • Addiction and Entertainment Products
  • Ethics
  • Privacy and Trust in Serious Games.