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VR, Simulations and Serious Games for Education
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Rea...
Corporate Author: | |
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Other Authors: | , , |
Format: | e-Book |
Language: | English |
Published: |
Singapore :
Springer Nature Singapore :
2019.
Imprint: Springer, |
Edition: | 1st ed. 2019. |
Series: | Gaming Media and Social Effects,
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Subjects: | |
Online Access: | Full-text access |
Internet
Full-text accessMerkez Kütüphane
Copy | UnknownBarcode |
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