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VR, Simulations and Serious Games for Education
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Rea...
Müşterek Yazar: | |
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Diğer Yazarlar: | , , |
Materyal Türü: | e-Kitap |
Dil: | İngilizce |
Baskı/Yayın Bilgisi: |
Singapore :
Springer Nature Singapore :
2019.
Imprint: Springer, |
Edisyon: | 1st ed. 2019. |
Seri Bilgileri: | Gaming Media and Social Effects,
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Konular: | |
Online Erişim: | Full-text access |
İçindekiler:
- Introduction
- Design Considerations of Educational Simulations and Games
- Supporting Conceptual Change in Mechanics using a Serious Game
- Evaluation of a Re-designed Framework for Embodied Cognition Math Games
- Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality
- Study on Autism Education Through Motion Sensing Based Gaming
- Vehicle Behaviours Simulation Technology Based on Neural Network
- BlockTower: A Multi-player, and Cross-platform Competitive Social Game
- An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System
- A VR Serious Game for Special Needs Education
- Virtual & Augmented Reality Technology for Biology Education
- Supporting Special Education Students' Internship: A VR-based Approach
- VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.