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VR, Simulations and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Rea...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Cai, Yiyu (Editor), van Joolingen, Wouter (Editor), Walker, Zachary (Editor)
Format: e-Book
Language:English
Published: Singapore : Springer Nature Singapore : 2019.
Imprint: Springer,
Edition:1st ed. 2019.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:Full-text access
Table of Contents:
  • Introduction
  • Design Considerations of Educational Simulations and Games
  • Supporting Conceptual Change in Mechanics using a Serious Game
  • Evaluation of a Re-designed Framework for Embodied Cognition Math Games
  • Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality
  • Study on Autism Education Through Motion Sensing Based Gaming
  • Vehicle Behaviours Simulation Technology Based on Neural Network
  • BlockTower: A Multi-player, and Cross-platform Competitive Social Game
  • An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System
  • A VR Serious Game for Special Needs Education
  • Virtual & Augmented Reality Technology for Biology Education
  • Supporting Special Education Students' Internship: A VR-based Approach
  • VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.