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Location-Based Gaming Play in Public Space /
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' locati...
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Müşterek Yazar: | |
Materyal Türü: | e-Kitap |
Dil: | İngilizce |
Baskı/Yayın Bilgisi: |
Singapore :
Springer Nature Singapore :
2019.
Imprint: Palgrave Macmillan, |
Edisyon: | 1st ed. 2019. |
Konular: | |
Online Erişim: | Full-text access |
İçindekiler:
- 1. Introduction
- Part One: Discourses and Ideologies
- 2. A Definition and Brief History of Location-based Games (2001-8)
- 3. 'The City Becomes the Game's Playground': Discursive Claims
- Part Two: The App Ecology
- 4. Location-based Gaming's Second Phase (2008 - present)
- 5: Location-based Gaming Apps and the Labour of Play
- Part 3: City-funded Location-based Games
- 6. Urban Policy and Participatory Planning Location-based Games
- 7. Wayfinding and Codemaking in the City of Melbourne
- 8. Conclusion.