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Location-Based Gaming Play in Public Space /

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' locati...

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Detaylı Bibliyografya
Yazar: Leorke, Dale (Yazar)
Müşterek Yazar: SpringerLink (Online service)
Materyal Türü: e-Kitap
Dil:İngilizce
Baskı/Yayın Bilgisi: Singapore : Springer Nature Singapore : 2019.
Imprint: Palgrave Macmillan,
Edisyon:1st ed. 2019.
Konular:
Online Erişim:Full-text access
İçindekiler:
  • 1. Introduction
  • Part One: Discourses and Ideologies
  • 2. A Definition and Brief History of Location-based Games (2001-8)
  • 3. 'The City Becomes the Game's Playground': Discursive Claims
  • Part Two: The App Ecology
  • 4. Location-based Gaming's Second Phase (2008 - present)
  • 5: Location-based Gaming Apps and the Labour of Play
  • Part 3: City-funded Location-based Games
  • 6. Urban Policy and Participatory Planning Location-based Games
  • 7. Wayfinding and Codemaking in the City of Melbourne
  • 8. Conclusion.