Search Results - ((creative OR (creation OR reaction)) OR creating) mobility

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    Mobility Engineering Proceedings of CAETS 2015 Convocation on Pathways to Sustainability /

    Published 2017
    Table of Contents: “…Renaissance and Electric Vehicles Development -- Chapter 2. Smart Mobility: Driver State Estimation and Advanced Driver-vehicle Interfaces -- Chapter 3. …”
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    Disrupting Mobility Impacts of Sharing Economy and Innovative Transportation on Cities /

    Published 2017
    Table of Contents: “…Preface -- Beyond Traffic: Trends and Choices 2025 -- Creating an Innovative Mobility Ecosystem for Urban Planning Areas -- How disruptive can shared mobility be? …”
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    Non-Representational Theory and the Creative Arts

    Published 2019
    Table of Contents: “…Acknowledgments -- Notes on Contributors -- Foreword: Non-Representational Dreams -- 1 Creative Practice and the Non-Representational -- Part 1 Situated Practices in Art, Craft and Design -- 2 Geo/graphic Design -- 3 Geologic Landscape: A Performance and a Wrecked Mobile Phone -- 4 Micro-Geographies of the Studio -- 5 Making, Knowing and Being Made: Hand-Stitching Beyond Representation -- 6 Feeling Queer Art in Public: The Gay Liberation Monument -- Part 2 Artistic Engagements with Geography -- 7 Affecting Objects: Enacting Gesture within a Performative Research Enquiry -- 8 Circadian Rhythms, Sunsets, and the Representational Thresholds of Time-Lapse Photography -- 9 'Call That Art? …”
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    Mobile Technologies as a Health Care Tool by Arslan, Pelin

    Published 2016
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    Citizen, Territory and Technologies: Smart Learning Contexts and Practices Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development - U...

    Published 2018
    Table of Contents: “…Mobile Seamless Learning Tool for Cancer Education -- Reflecting on Co-Creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damage -- Creativity Enhanced by Technological Mediation in Exploratory Mathematical Contexts -- Meaningful Learning in U-Learning Environments: An Experience in Vocational Education -- The Classroom Physical Space as a Learning Ecosystem - Bridging Approaches: Results from a Web Survey -- A Review of Proxemics in 'Smart game-playing' -- The Diorama Project: Development of a Tangible Medium to Foster STEAM Education Using Storytelling and Electronics -- Automating Assessment of Exercises as Means to Decrease MOOC Teachers' Efforts -- DELTA: Promoting Young People Participation in Urban Planning -- Becoming a Mobile Internet User in a South African Rural Area: The Case of Women in Dwesa. .…”
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    EAI International Conference on Technology, Innovation, Entrepreneurship and Education TIE'2017 /

    Published 2019
    Table of Contents: “…Introduction -- Big Data, the Internet of Things and Smart Cities Research: A Literature Review and Research Agenda -- B2C relationship quality on sharing economy under Chinese context -- Improving Higher Education Quality in Jordan using Mobile Technologies for Better Socio-economic Diversity Integration of Disadvantaged Groups using a Mobile Multimedia /Augmented Reality workflow -- Holonovel: Perspective on Enactive Narrative Intelligence -- A Scenario Centred Approach to Emotion Profiling based on EEG Signal Processing -- A Responsive Templating Approach for Generating Collaborative Spaces -- A Study of Digital Science Fiction Prototyping in an Elementary School Setting -- CSF Dream Academy: Using Fiction, Cardboard and Simple Electrical Circuits as Educational Tools to Lift Disadvantaged Children Out of the Poverty Trap -- Using a Creative Science Approach for Teaching English as a Foreign Language to Postgraduate Students -- Developing the Business Process Management Performance of an Information System Using the Delphi Study Technique -- Logistic Model Based Evaluation of Anti-Counterfeiting Effectiveness for Consumer Goods -- Idea validation for an acceleration program connected with equity based crowdfunding -- Omni-channel Service Architectures in a Technology-based Business Network: An Empirical Insight -- Science Fiction Prototypes Illustrating Future Digital See-Through Structures in Mobile Work Machines -- Teaching Creativity in the Context of a Business School -- Enhancing Student Retention and Engagement within Higher Education -- Educating Responsible Innovators-to-be: Hands-on Participation with Biotechnology -- Smart Enhanced Context-Aware for Flipped Mobile Learning: SECA-FML -- Designing interactive tools for learning in the digital age -- Semantic-based Search Engine System for Graph Images in Academic Literature -- A Low-Cost Portable Health Platform for the Monitoring of Human Physiological Signals -- ICT Technologies that are Essential to Smart Cities Dimensions -- Creating Content for Educational Testing Using a Workflow that Supports Automatic Item Generation -- Alternative Learning Experiences: An Innovative Project Stimulating Creative faculty of Humanities Students -- The shape of firms: opportunities from rapid manufacturing -- Conclusion.…”
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