Arama Sonuçları - "Player of the match
Önerilen Konular
Önerilen Konular
- Artificial Intelligence 2
- Artificial intelligence 2
- Communications Engineering, Networks 2
- Computational Intelligence 2
- Computational intelligence 2
- Telecommunication 2
- Application software 1
- Computer and Information Systems Applications 1
- Data and Information Security 1
- Data protection 1
- Electric power production 1
- Electrical Power Engineering 1
- Game Theory 1
- Game theory 1
- Sport Science 1
- Sports sciences 1
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1
Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017)
Baskı/Yayın Bilgisi 2018İçindekiler: “…Invited lectures -- An Empirical Analysis on European Odds of English Premier League -- Study on the "Hot Match" Effect in Professional Football Leagues -- Artificial Neural Networks Predicting the Outcome of a Throwing Task - Effects of input quantity and quality -- Activity Recognition of Local Muscular Endurance (LME) Exercises using an Inertial Sensor -- Gait stability during shod and barefoot walking and running on a treadmill assessed by correlation entropy -- Statistical Models for Predicting short-term HR Responses to Submaximal interval exercise -- Information Systems for Top-Level Football with Focus on Performance Analysis and Healthy Reference Patterns -- Development of a Real-Time Analysis System for Monitoring Playing Time of Water Polo Players -- Reconstruction of 3D ball/shuttle position by two image points from a Single view -- A Comparison of Smoothing and Filtering Approaches Using Simulated Kinematic Data of Human Movements -- Missing Depth Cues in Virtual Reality DecreasePerformance of Three-Dimensional Reaching Movements -- Students' use of and attitudes towards information and communication technologies in sport education - Cross-sectional surveys over the past 15 years -- A novel multilocus genetic model can predict Muscle fibers Composition. .…”
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2
Game Theory for Networking Applications
Baskı/Yayın Bilgisi 2019İçindekiler: “…Chapter1: Types of Nodes and Centrality Measures in Networks -- Chapter2: The Time-Consistent Shapley Value for Two-Stage Network Games with Pairwise Interactions -- Chapter3: Routing on a Ring Network -- Chapter4: Performance of Dynamic Secure Routing Game -- Chapter5: Content Sponsoring with Inter-ISP Transit Cost -- Chapter6: Matching Games for 5G Network Paradigms -- Chapter7: Enhanced Design of Stochastic Defense System with Mixed Game Strategies -- Chapter8: Optimal Impulse Control of SIR Epidemics over Scale-Free Networks -- Chapter9: Fault-Tolerant Hotelling Games -- Chapter10: A Social Choice Theoretic Approach for Analyzing User Behavior in Online Streaming Mobile Applications -- Chapter11: Social Coordination and Network Formation with Heterogeneous Constraints -- Chapter12: Stable and Efficient Structures for the Content Production and Consumption in Information Communities -- Chapter13: One-Player Game based Influential Maximization Scheme for Social Cloud Service Networks -- Chapter14: Noncooperative Energy Charging and Discharging Game for Smart Grid -- Chapter15: Stackelberg Differential Game based Charging Control of Electric Vehicles in Smart Grid -- Chapter16: Day-Ahead Demand Management in Multi-Supplier Power Grid under Transmission Constraints.…”
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3
Proceedings of the International Conference on Data Engineering and Communication Technology ICDECT 2016, Volume 1 /
Baskı/Yayın Bilgisi 2017İçindekiler: “…Privacy Preserving Profile Matching System for Trust-Aware Personalized User Recommendations in Social Networks -- Chapter 5. …”
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