Search Results - "\"\\"(((\\\"pen OR \\\"open) (same\\" OR some\\")) OR ((\\\"pen OR \\\"open) game\\\"))\\"\""

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  1. 1

    Games, Rhymes, and Wordplay of London Children by Kelsey, N. G. N.

    Published 2019
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    Advances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, Jul...

    Published 2018
    Table of Contents: “…A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female's body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .…”
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    Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation /

    Published 2012
    Table of Contents: “…Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. …”
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  5. 5

    Intelligent Methods and Big Data in Industrial Applications

    Published 2019
    Table of Contents: “…- Modelling OpenStreepMap data for determination of the fastest route under varying driving conditions -- Evolution algorithm for community detection in social networks using node centrality -- High Performance Computing By The Crowd -- Zero-overhead monitoring of remote terminal devices -- Asynchronous Specication of Production Cell Benchmark in Integrated Model of Distributed Systems -- Implementing the Bus Protocol of a Microprocessor in a Software-Dened Computer -- ISMIS 2017 Data Mining Competition: TradingBased on Recommendations - XGBoost approach with feature engineering -- Fast Discovery of Generalized Sequential Patterns -- Seismic attributes similarity in facies classication -- Ecient Discovery of Sequential Patterns from Event-Based Spatio-Temporal Data by Applying Microclustering Approach -- Unsupervised machine learning in classication of neurobiological data -- Incorporating Fuzzy Logic in Object-Relational Mapping Layer for Flexible Medical Screenings -- Multimodal learning determines rules of disease development in longitudinal course with Parkinson's patients -- Comparison of Methods for Real and Imaginary Motion Classication from EEG Signals -- Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system -- An HMM-Based Framework for Supporting Accurate Classication of Music Datasets -- Classication of musical genres by means of listening tests and decision algorithms -- Handwritten signature verication system employing wireless biometric pen -- Towards Entity Timeline Analysis in Polish Political News -- Automatic Legal Document Analysis: Improving the Results of Information Extraction Processes using an Ontology -- To improve, or not to improve; how changes in corpora inuence the results of machine learning tasks on the example of datasets used for paraphrase identication -- Context Sensitive Sentiment Analysis of Financial Tweets: A New Dictionary.…”
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    The Hackable City Digital Media and Collaborative City-Making in the Network Society /

    Published 2019
    Table of Contents: “…The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- Part I: Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- Rapid Street Game Design: Prototyping Lab for Urban Change -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- Part II: Changing Roles -- Transforming Cities by Designing with Communities -- Economic Resilience Through Community-driven (Real Estate) Development in Amsterdam-Noord -- This is Our City! …”
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    Product Lifecycle Management (Volume 4): The Case Studies

    Published 2019
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    Digital Humanities and New Ways of Teaching

    Published 2019
    Table of Contents: “…Part 1: Digital Archiving and Cultural Heritage Preservation -- Chapter 1: "Digital Humanities in the German speaking world" by Monika Gänßbauer -- Chapter 2:"Digital Humanities Projects on Chinese Canadian Studies" by Jack Hang-tat Leong -- Chapter 3: "The Philippine Performance Archive on Cultural Performances: Archive as Performative Cultural Memory and Pedagogy" by Sir Anril Pineda Tiatco, Bryan Levina Viray, and Jem Roque Javier -- Part 2: Current Research on Digital Humanities -- Chapter 4: "Digitalization and Literature: The Approach of a Poet-Critic to Digital Influences on Poetry and Fiction with Special Reference to My Own Experience as a Writer" by Andrew Parkin -- Chapter 5: "Initiatives of Digital Humanities in Cantonese Studies: A Corpus of Mid-20th Century Hong Kong Cantonese" by Andy Chi-on Chin -- Chapter 6: "Building Cantonese Dictionaries Using Crowd-sourcing Strategies: The words.hk Project" by Chaak-ming Lau -- Part 3: Teaching on Digital Humanities -- Chapter 7: "An Exploration of Design Principles to Enhance Students' L2 Acquisition in a Flipped Class" by Helena Hing-wa Sit and Sijia Guo -- Chapter 8: "Gaming Literacy and Its Pedagogical Implications" by Noble Po-kan Lo and Billy Cheuk-yuen Mok -- Chapter 9: "Locating Digital Humanities: Teaching E-Literature in the Pacific" by John Paolo Sarce -- Part 4: Future Directions in Digital Humanities -- Chapter 10: "Visitors' Perception of a Multimodal Exhibition: A Case Study at the Hong Kong Heritage Museum" by Anna Wing-bo Tso and Janet Man-ying Lau -- Chapter 11: "Digital Storytelling Using Both Keyboard and Pen" by Dora Wong -- Chapter 12: "Adult Learners' Digital Literacies on an Online Social Networking Site - Facebook" by Winnie Siu-yee Ho.…”
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    The M in CITAMS@30 : media sociology /

    Published 2018
    Table of Contents: “…Prelims -- Introduction to volume 18: The M in CITAMS@30: media sociology -- Part 1 Inequalities and media -- Closing the digital divide: a justification for government intervention -- Public knowledge and digital divide: the role and impact of China's media -- Changing politics of tribalism and morality in I Am Legend and its remakes -- A niagara of intemperance and vice: newspaper reports on immigrant New York, 18001900 -- Part 2 Cultural production and consumption -- Everyone's a critic? openness as a means to closure in cultural journalism -- The attractions of "recoil" tv: the story-world of Game of Thrones -- From the raja to the desi romance: a sociological discourse on family, class, and gender in Bollywood -- Liberalism without a press: eighteenth-century Minas Geraes and the roots of Brazilian development -- Affective (im)mediations and the communication process -- Afterword: Reflections on my path to CITASA/CITAMS and the future of our section -- Index.…”
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    Multi-agent and Complex Systems

    Published 2017
    Table of Contents: “…1.Adaptive Forwarder Selection for Distributed Wireless Sensor Networks -- 2.Trust Transference on Social Exchanges among Triads of Agents Based on Dependence Relations and Reputation -- 3.A Multiagent-Based Domain Transportation Approach for Optimal Resource Allocation in Emergency Management -- 4.A proto-type of a portable ad hoc simple water gauge and real world evaluation -- 5.Exploiting Vagueness for Multi-Agent Consensus 6.Selecting Robust Strategies Based on Abstracted Game Models -- 7.Simulating and Modeling Dual Market Segmentation Using PSA Framework -- 8.CORPNET: Towards a Decision Support System for Organizational Network Analysis using Multiplex Interpersonal Relations -- 9.Membership Function Based Matching Approach of Buyers and Sellers Through a Broker in Open E-Marketplace -- 10.The Effect of Assertiveness and Empathy on Heider's Balance Theory for Friendship Network Models information on submission -- 11.Associative Memory-based Approach to Multi-task Reinforcement Learning under Stochastic Environments -- 12.Preliminary Estimating Method of Opponent's Preferences using Simple Weighted Functions for Multi-lateral Closed Multi-issue Negotiations -- 13.Multi-Objective Nurse Rerostering Problem -- 14.Preference Aware Influence Maximization -- 15.Norm Emergence through Collective Learning and Information Diffusion in Complex Relationship Networks -- 16.Agent-Based Computation of Decomposition Games with Application in Software Requirements Decomposition.…”
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    Cyber Security: Power and Technology

    Published 2018
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    Disciplinary Convergence in Systems Engineering Research

    Published 2018
    Table of Contents: “…An Empirical Study of Technical Debt in Open-Source Software Systems -- Part 2: System-of-Systems Integration -- Chapter10. …”
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    Shortest Path Solvers. From Software to Wetware

    Published 2018
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