Arama Sonuçları - "virtual reality"

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  1. 1

    Virtual reality and the built environment / Yazar: Whyte, Jennifer

    Baskı/Yayın Bilgisi 2002
    Konular: “…Virtual reality in architecture. 23974…”
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    Information technologies in medicine /

    Baskı/Yayın Bilgisi 2001
    Konular: “…Virtual reality in medicine Computer vision in medicine. 80658…”
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    Advances in Ergonomics in Design Proceedings of the AHFE 2017 International Conference on Ergonomics in Design, July 17−21, 2017, The Westin Bonaventure Hotel, Los Angeles, Califor...

    Baskı/Yayın Bilgisi 2018
    İçindekiler: “…A preventive ergonomic approach based on virtual and immersive reality -- Improving the design of virtual reality devices applying an ergonomic guideline -- Virtual reality self-induced motion sickness: An exploratory study -- Comparing three stimulus presentation types in a virtual reality experiment to study the route-choice of users during an emergency situation -- Methods and procedures for usability testing in virtual reality systems -- Eye tracking-based reverse inference approach for design of restaurant information display -- Ergonomics evaluation of a manual braking system for skateboards -- Improving HMI of vehicle exterior design using adaptive structures -- Ergonomic/human factors in the design process: Methodological tool for context characterization and analysis of accessibility -- Evaluation of macro-ergonomic methods for the application of organizational analyzes in start-ups -- Design and development of bionic hand prosthesis -- Modularity and variety in the customization of functional clothes for people with disabilities -- A study exploring the ergonomic facets in ethnic products -- Comparison of anthropometric data for the design of chairs between seven countries -- Segmentation of anthropometric data of the Brazilian female population. .…”
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    Advances in Applied Digital Human Modeling and Simulation Proceedings of the AHFE 2016 International Conference on Digital Human Modeling and Simulation, July 27-31, 2016, Walt Dis...

    Baskı/Yayın Bilgisi 2017
    İçindekiler: “…Situational Awareness, Design and Computational Modeling -- Virtual Reality and Simulation -- Applied Modeling and Simulation.…”
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    Advances in Ergonomics in Design Proceedings of the AHFE 2016 International Conference on Ergonomics in Design, July 27-31, 2016, Walt Disney World®, Florida, USA /

    Baskı/Yayın Bilgisi 2016
    İçindekiler: “…Virtual Reality Challenges for the Future of Design -- Usability and User Experience in Design -- Human Factors in Design and Management -- Ergonomic Design for Industry and musculoskeletal disorders (MSD's) -- Ergonomics in Clothing and Footwear Design -- User Research in Design -- Information Design -- Assistive Technology in Design -- Innovative Design.…”
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    Intelligent Computing Proceedings of the 2018 Computing Conference, Volume 2 /

    Baskı/Yayın Bilgisi 2019
    İçindekiler: “…Statistical Learning of Lattice Option Pricing and Traders' Behavior using Ising Spin Model for Asymmetric Information Transitions -- Deep Time Series Neural Networks and Fluorescence Data Stream Noise Detection -- Controlled Under-Sampling with Majority Voting Ensemble Learning for Class Imbalance Problem -- Optimisation of Hadoop MapReduce Configuration Parameter Settings using Genetic Algorithms -- Fast Interpolation and Fourier Transform in High-Dimensional Spaces -- Developing an Asynchronous Technique to Evaluate the Performance of SDN HP Aruba Switch and OVS -- Energy Aware Cluster-Head Selection for Improving Network Life Time in Wireless Sensor Network -- Estimation of Stress Condition of Children by Nasal Skin Temperature -- Private Collaborative Business Benchmarking in the Cloud -- Mobile Phone Operations Just by Sight and its Applications -- Music4D: Audio Solution for Virtual Reality -- Enabling STEAM (Science, Technology, Engineering, Arts, Mathematics) Education with Virtual Reality.…”
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    Advances in Human Factors in Sports, Injury Prevention and Outdoor Recreation Proceedings of the AHFE 2017 International Conference on Human Factors in Sports, Injury Prevention an...

    Baskı/Yayın Bilgisi 2018
    İçindekiler: “…Effect of rater expertise on subjective agility assessment -- Effectiveness of avoiding head collision of a head with an object in motion - virtual reality technology in diagnostic and training from perspective of prophylactic of body injuries -- Methodology for the assessment of clothing and individual equipment (CIE) -- Dynamic model of athlete's emotions based on wearable devices.…”
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    Business Information Systems and Technology 4.0 New Trends in the Age of Digital Change /

    Baskı/Yayın Bilgisi 2018
    İçindekiler: “…ERP Systems towards Digital Transformation -- Case-based Reasoning for Process Experience -- Road to Agile Requirements Engineering: Lessons Learned from a Web App Project -- E-Business in the Era of Digital Transformation -- Marketing Automation -- Digital Transformation Management and Digital Business Development -- Ontology-Based Metamodeling -- Computational Intelligence in Modelling, Simulation, Optimization, and Control -- Innovation Potential for Human Computer Interaction Domains in the Digital Enterprise -- Prototype-Based Research on Immersive Virtual Reality and on Self-Replicating Robots -- Co-Robots from an Ethical Perspective.…”
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    An Economic Analysis on Automated Construction Safety Internet of Things, Artificial Intelligence and 3D Printing / Yazar: Li, Rita Yi Man

    Baskı/Yayın Bilgisi 2018
    İçindekiler: “…Internet of Things and construction safety -- 3D printing and construction safety -- Virtual reality in Hong Kong and Australia construction sites -- Artificial intelligence application on construction safety -- Application of BIM in construction safety -- Knowledge sharing via modern mobile technology.- Robotics and automated construction to ensure safety on sites -- Software engineering for construction safety.…”
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    Ageing and Digital Technology Designing and Evaluating Emerging Technologies for Older Adults /

    Baskı/Yayın Bilgisi 2019
    İçindekiler: “…The Technology Explorers and Virtual Reality Research: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars -- Chapter 14. …”
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    Modern Stroke Rehabilitation through e-Health-based Entertainment

    Baskı/Yayın Bilgisi 2016
    İçindekiler: “…Motivation, Market and European Perspective -- Requirements and Conceptual Architecture -- Data Flow Driven BAN: Architecture and Algorithms -- Body Area Sensing Networks for Physiological Monitoring -- Motivating Rehabilitation through Competitive Gaming -- Kinect-Based Approach to Upper Limb Rehabilitation -- Virtual Reality Gaming with Immersive User Interfaces -- Personal Health Record based e-Health Service Platform -- Prototyping and Business Potential -- Evaluations with Patients and Lessons Learned.…”
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    Handbook on Advances in Remote Sensing and Geographic Information Systems Paradigms and Applications in Forest Landscape Modeling / Yazar: Favorskaya, Margarita N., Jain, Lakhmi C.

    Baskı/Yayın Bilgisi 2017
    İçindekiler: “…Innovations in Remote Sensing of Forests -- Overview of LiDAR Technologies and Equipment for Land Cover Scanning -- Software Tools for Terrain and Forest Modelling -- Data Fusion for Evaluation of Woodland Parameters -- Tree Modelling in Virtual Reality Environment -- Realistic Tree Modelling -- Digital Modelling of Terrain Surface -- Texturing of Landscape Scenes -- Large Scene Rendering -- Scene Rendering under Meteorological Impacts -- Lighting and Shadows Rendering in Natural Scenes -- Modelling of Forest Ecosystems.…”
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    VR, Simulations and Serious Games for Education

    Baskı/Yayın Bilgisi 2019
    İçindekiler: “…Introduction -- Design Considerations of Educational Simulations and Games -- Supporting Conceptual Change in Mechanics using a Serious Game -- Evaluation of a Re-designed Framework for Embodied Cognition Math Games -- Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality -- Study on Autism Education Through Motion Sensing Based Gaming -- Vehicle Behaviours Simulation Technology Based on Neural Network -- BlockTower: A Multi-player, and Cross-platform Competitive Social Game -- An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System -- A VR Serious Game for Special Needs Education -- Virtual & Augmented Reality Technology for Biology Education -- Supporting Special Education Students' Internship: A VR-based Approach -- VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.…”
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    Recent Advances in Technologies for Inclusive Well-Being From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications /

    Baskı/Yayın Bilgisi 2017
    İçindekiler: “…Part 1: Literature Reviews and Taxonomies -- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games -- Chapter 2, entitled "An Overview of Serious Game Engines and Frameworks," Brent Cowan and Bill Kapralos -- Chapter 3, "A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems," Lucas Stephenson and Anthony Whitehead -- Part 2: Physical Therapy- Chapter 4, "A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions," Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini -- Chapter 5, entitled "Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders," Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ -- Chapter 6, entitled "Exergaming for Shoulder-Based Exercise and Rehabilitation," Alvaro Uribe-Quevedo and Bill Kapralos -- Chapter 7, entitled "Development of an Occupational Health Care Exergaming Prototype Suite," Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez -- Chapter 8, "Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib -- Part 3: Touch and Wearables- Chapter 9, entitled "Multi-sensory environmental stimulation for users with multiple disabilities," Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó -- Chapter 10, entitled "Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space," Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche -- Chapter 11, "The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders", authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. …”
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    VipIMAGE 2017 Proceedings of the VI ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing Porto, Portugal, October 18-20, 2017 /

    Baskı/Yayın Bilgisi 2018
    İçindekiler: “…3D Vision -- Computational Bio- Imaging and Visualization -- Computational Vision -- Computer Aided Diagnosis, Surgery, Therapy and Treatment -- Data Interpolation, Registration, Acquisition and Compression -- Industrial Inspection -- Image Enhancement -- Image Processing and Analysis -- Image Segmentation -- Medical Imaging -- Medical Rehabilitation -- Physics of Medical Imaging -- Shape Reconstruction --  Signal Processing -- Simulation and Modelling -- Software Development for Image Processing and Analysis -- Telemedicine Systems and their Applications -- Tracking and Analysis of Movement and Deformation -- Virtual Reality.…”
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    Mathematical Insights into Advanced Computer Graphics Techniques

    Baskı/Yayın Bilgisi 2019
    İçindekiler: “…Mathematics in Computer Graphics -- Micro-Appearance Modeling of Fabrics -- Measuring the Light Reflectance with Mobile Devices -- Sparkling Effect in Virtual Reality Device -- Dappled tiling -- Procedural Non Uniform Cellular Noise -- Just Enough Non-Linearity -- An Efficient Cloud Simulation with Adaptive Grid Structure -- Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension -- Physics-Based Computational Design for Digital Fabrication -- Design Tools in the Age of Personal Fabrication -- Clustering and Layout of Graphs with Attributed Nodes.…”
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    Research into Design for a Connected World Proceedings of ICoRD 2019 Volume 1 /

    Baskı/Yayın Bilgisi 2019
    İçindekiler: “….) -- Part IV: Enabling Technologies & Tools (Computer Aided Conceptual Design, Virtual Reality, Haptics, etc) -- Part V: Design Management, Knowledge Management and Product Life Cycle Management , Design Analytics -- Part VI: Applications in Practice (Automotive, Aerospace, Biomedical Devices, MEMS, etc.) -- Part VII: Design Collaboration and Communication.…”
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