Search Results - (( pen game ) OR ((( open game ) OR ( open (same OR some )))))*

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    Games, Rhymes, and Wordplay of London Children by Kelsey, N. G. N.

    Published 2019
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    Advances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, Jul...

    Published 2018
    Table of Contents: “…A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female's body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .…”
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    Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation /

    Published 2012
    Table of Contents: “…Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. …”
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    Intelligent Methods and Big Data in Industrial Applications

    Published 2019
    Table of Contents: “…- Modelling OpenStreepMap data for determination of the fastest route under varying driving conditions -- Evolution algorithm for community detection in social networks using node centrality -- High Performance Computing By The Crowd -- Zero-overhead monitoring of remote terminal devices -- Asynchronous Specication of Production Cell Benchmark in Integrated Model of Distributed Systems -- Implementing the Bus Protocol of a Microprocessor in a Software-Dened Computer -- ISMIS 2017 Data Mining Competition: TradingBased on Recommendations - XGBoost approach with feature engineering -- Fast Discovery of Generalized Sequential Patterns -- Seismic attributes similarity in facies classication -- Ecient Discovery of Sequential Patterns from Event-Based Spatio-Temporal Data by Applying Microclustering Approach -- Unsupervised machine learning in classication of neurobiological data -- Incorporating Fuzzy Logic in Object-Relational Mapping Layer for Flexible Medical Screenings -- Multimodal learning determines rules of disease development in longitudinal course with Parkinson's patients -- Comparison of Methods for Real and Imaginary Motion Classication from EEG Signals -- Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system -- An HMM-Based Framework for Supporting Accurate Classication of Music Datasets -- Classication of musical genres by means of listening tests and decision algorithms -- Handwritten signature verication system employing wireless biometric pen -- Towards Entity Timeline Analysis in Polish Political News -- Automatic Legal Document Analysis: Improving the Results of Information Extraction Processes using an Ontology -- To improve, or not to improve; how changes in corpora inuence the results of machine learning tasks on the example of datasets used for paraphrase identication -- Context Sensitive Sentiment Analysis of Financial Tweets: A New Dictionary.…”
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    The M in CITAMS@30 : media sociology /

    Published 2018
    Table of Contents: “…Prelims -- Introduction to volume 18: The M in CITAMS@30: media sociology -- Part 1 Inequalities and media -- Closing the digital divide: a justification for government intervention -- Public knowledge and digital divide: the role and impact of China's media -- Changing politics of tribalism and morality in I Am Legend and its remakes -- A niagara of intemperance and vice: newspaper reports on immigrant New York, 18001900 -- Part 2 Cultural production and consumption -- Everyone's a critic? openness as a means to closure in cultural journalism -- The attractions of "recoil" tv: the story-world of Game of Thrones -- From the raja to the desi romance: a sociological discourse on family, class, and gender in Bollywood -- Liberalism without a press: eighteenth-century Minas Geraes and the roots of Brazilian development -- Affective (im)mediations and the communication process -- Afterword: Reflections on my path to CITASA/CITAMS and the future of our section -- Index.…”
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    Data Science Landscape Towards Research Standards and Protocols /

    Published 2018
    Table of Contents: “…Data Science Landscape - Tracking the Ecosystem -- Chapter 2. Open Data Infrastructure for Research and Development -- Chapter 3. …”
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    The Hackable City Digital Media and Collaborative City-Making in the Network Society /

    Published 2019
    Table of Contents: “…The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- Part I: Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- Rapid Street Game Design: Prototyping Lab for Urban Change -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- Part II: Changing Roles -- Transforming Cities by Designing with Communities -- Economic Resilience Through Community-driven (Real Estate) Development in Amsterdam-Noord -- This is Our City! …”
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    Product Lifecycle Management (Volume 4): The Case Studies

    Published 2019
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