Arama Sonuçları - (childrens OR children) (games OR james)
Önerilen Konular
Önerilen Konular
- General 13
- Education 10
- Social Science 8
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- Artificial Intelligence 4
- Artificial intelligence 4
- Computational Intelligence 4
- Computational intelligence 4
- Educational technology 4
- Social aspects 4
- Children's Studies 3
- Digital Education and Educational Technology 3
- Human-computer interaction 3
- Social groups 3
- Sociology of Family, Youth and Aging 3
- Special Education 3
- User Interfaces and Human Computer Interaction 3
- User interfaces (Computer systems) 3
- Behavior disorders in children 2
- Biomedical Engineering and Bioengineering 2
- Biomedical engineering 2
- Child & developmental psychology 2
- Child care 2
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- Disease & Health Issues 2
- Early childhood education 2
- Family & Relationships 2
- Language and languages 2
- Learning Disabilities 2
- Learning disabled children 2
Şunu mu demek istediniz:
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1
Games, Rhymes, and Wordplay of London Children
Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Palgrave Macmillan, 2019.Full-text access
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Çocuk oyunları seçkisi : hayatımız tiyatro /
Baskı/Yayın Bilgisi TEM, 2010.Konular: “…Childrens Games Theater. 74431…”
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Gifted children of color around the world diverse needs, exemplary practices and directions for the future.
Baskı/Yayın Bilgisi Emerald, 2016.İçindekiler: “…Socorro Collado -- Gifted children of color in the Deep South / Kevin Besnoy, Camille Floyd, Elvira Deyamport, Ashley Cavan.…”
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5
Duygusal ve davranışsal bozukluğu olan çocukların ve gençlerin özellikleri (olgular ilaveli) = : Characteristics of emotional and behavioral disorders of children and youth /...
Baskı/Yayın Bilgisi Nobel Akademik Yayıncılık, 2015.Kitap -
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Technology and youth growing up in a digital world /
Baskı/Yayın Bilgisi Emerald, 2015.Full-text access
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Childhood, Science Fiction, and Pedagogy Children Ex Machina /
Baskı/Yayın Bilgisi Springer Nature Singapore : Imprint: Springer, 2019.İçindekiler: “…Carey's The Girl with All the Gifts -- Toy Gory, or the Ontology of Chucky: Childhood and killer dolls -- Part II Affect -- Through the Black Mirror: Innocence, abuse, and justice in "Shut Up and Dance" -- Your Android Ain't Funky (or Robots Can't Find the Good Foot): Race, Power, and Children in Otherworldy Imaginations -- Tension, Sensation, and Pedagogy: Depictions of Childhood's Struggle in Saga and Paper Girls -- Part III Pedagogy -- A Utopian Mirror: Reflections from the future of childhood and education in Aldous Huxley's Brave New World and Island -- Filling the mind: Cortical knowlege uploads, didactic downloads, and the problem of learning in the future -- Heretic Gnosis: Education, children, and the problem of knowing otherwise -- "Life is a Game, So Fight for Survival": The neoliberal logic of educationalcolonialism within the Battle Royale Franchise -- Part IV Conclusion -- Children and Pedagogy Between Science and Fiction.…”
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Disputes in everyday life social and moral orders of children and young people /
Baskı/Yayın Bilgisi Emerald, 2012.İçindekiler: “…Turkish Saturday school / Seyda Deniz Tarim, Amy Kyratzis -- "A problem of versions" : laying down the law in the school playground / Maryanne Theobald, Susan Danby -- Conditional threats in young children's peer interaction / Amelia Church, Sally Hester -- When verbal disputes get physical / Amanda Bateman -- School bullying and the micro-politics of girls' gossip disputes / Ann-Carita Evaldsson, Johanna Svahn -- The logic of conflict : practices of social control among inner city Neapolitan girls / Heather Loyd -- When "yes" turns to "no" : young children's disputes during computer game playing in the home / Christina Davidson -- Disputes, stakes and game involvement : facing death in computer gaming / Björn Sjöblom, Karin Aronsson.…”
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10
The Internet of Toys Practices, Affordances and the Political Economy of Children's Smart Play /
Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Palgrave Macmillan, 2019.İçindekiler: “…The Internet of Toys: Playing Games with Children's Data? -- 15. Covert advertising on IoToys -- 16. …”
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Communication and information technologies annual
Baskı/Yayın Bilgisi Emerald, 2014.İçindekiler: “…[et al.] -- Hey kids, this is advertising : metaphors and promotional appeals in online advertisements for children / Debashis 'Deb' Aikat -- Cyberbullying : the social construction of a moral panic / Linda M. …”
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13
Simulation and Serious Games for Education
Baskı/Yayın Bilgisi Springer Nature Singapore : Imprint: Springer, 2017.İçindekiler: “…Virtual Pink Dolphins Project: An International Effort for Children with Autism in Special Needs Education -- A Germ for Young European Scientists: Drawing-Based Modeling -- Virtual Reality Enabled Intravascular Catheterization Simulation -- Simulation-enabled Vocational Training for Heavy Crane Operations -- Formative evaluation of a mathematics game for out-of-school children in Sudan -- Empowering Vocational Math Teachers Using Digital Learning Materials With Workplace Assignments -- The Odyssey Game -- Social Development for Children with Autism using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School -- The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation -- Looking into eyes: a gaze tracking system for children with autism spectrum disorders.…”
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14
Advances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Fact...
Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Springer, 2019.İçindekiler: “…The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in "The Idolmaster" -- Enhancing usability and user experience of children learning by playing games.…”
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Behavioral disorders practice concerns and students with EBD /
Baskı/Yayın Bilgisi Emerald, 2012.Full-text access
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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia /
Baskı/Yayın Bilgisi Springer Nature Singapore : Imprint: Springer, 2018.İçindekiler: “…Exploring the Critical Appeal of Mobility-Augmented Reality Games -- chapter 3. Interactive Games Effects on Children's Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections -- chapter 4. …”
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Smart Education and e-Learning 2017
Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Springer, 2018.İçindekiler: “…Smart Pedagogy for Smart Universities -- Information Channel Based Measure of Effectiveness of Computer-Assisted Assessment in Flipped Classroom -- Efforts for Upward Spirals Based on Both Teacher and Student Feedback on Smart Education -- Analysis of Students' Behaviors in Programming Exercises using Deep Learning -- A Serious Game to Promote Environmental Attitude -- Making MOOCs More Effective and Adaptive on Basis of SAT and Game Mechanics -- The Development of the Critical Thinking as Strategy for Transforming a Traditional University into a Smart University -- RLCP-compatible Virtual Laboratories with 3D-Models and Demonstration Mode: Development and Application in e-Learning -- Remote Laboratory Environments for Smart E-Learning -- An Automata Model for an Adaptive Course Development -- Algorithm of Contextual Information Formation for Smart Learning Object -- Information Technologies in Musical and Art Education of Children -- SPOC produced by sophomores for their junior counterparts -- AnOutcome-based Framework for Developing Learning Trajectories -- Building Smart Learning Analytics System for Smart University -- DILIGO Assessment Tool: A Smart and Gamified Approach for Preschool Children Assessment -- Education Information Interaction in a Group on the Basis of Smart Technologies -- Impact of International Accreditation for Education in the Russian Federation -- User Identification in a Variety of Social Networks by the Analysis of User's Social Connections and Profile Attributes.…”
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