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  1. 1

    Games in everyday life : for play / by Hulsey, Nathan

    Published Emerald Publishing Limited, 2019.
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  2. 2

    The Olympic Games : a critical approach / by Jefferson Lenskyj, Helen

    Published Emerald Publishing Limited, 2020.
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  3. 3

    Native games indigenous peoples and sports in the post-colonial world /

    Published Emerald, 2013.
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  4. 4

    High-Level Models of Unconventional Computations A Case of Plasmodium / by Schumann, Andrew, Pancerz, Krzysztof

    Published Springer International Publishing : Imprint: Springer, 2019.
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  5. 5

    Handbook of Digital Games and Entertainment Technologies

    Published Springer Nature Singapore : Imprint: Springer, 2017.
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  6. 6

    A General Theory of Entropy Fuzzy Rational Foundations of Information-Knowledge Certainty / by Dompere, Kofi Kissi

    Published Springer International Publishing : Imprint: Springer, 2019.
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  7. 7

    Small-Sided and Conditioned Games in Soccer Training The Science and Practical Applications / by Clemente, Filipe Manuel

    Published Springer Nature Singapore : Imprint: Springer, 2016.
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  8. 8

    The Role of Population Games in the Design of Optimization-Based Controllers A Large-scale Insight / by Barreiro-Gomez, Julian

    Published Springer International Publishing : Imprint: Springer, 2019.
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  9. 9

    Fuzzy Graph Theory by Mathew, Sunil, Mordeson, John N., Malik, Davender S.

    Published Springer International Publishing : Imprint: Springer, 2018.
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  10. 10

    Non-cooperative Stochastic Differential Game Theory of Generalized Markov Jump Linear Systems by Zhang, Cheng-ke, Zhou, Hai-ying, Zhu, Huai-nian, Bin, Ning

    Published Springer International Publishing : Imprint: Springer, 2017.
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  11. 11

    The disruptive power of online education : challenges, opportunities, responses /

    Published Emerald Publishing Limited, 2018.
    Table of Contents: “…-- Online, not distance education: the merits of collaborative learning in online education -- Disrupting higher education in Alaska: introducing the native teacher certification pathway -- Academic rigour and video technology: a case study on digital storytelling in graduate-level assignments -- Game-based Learning as education method in the digital age: experiences at the highest military education institution in Germany with online and offline game formats related to developing competencies -- Index.…”
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  12. 12
  13. 13

    Software Engineering Research, Management and Applications

    Published Springer International Publishing : Imprint: Springer, 2019.
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  14. 14

    Nanostructured Materials for Next-Generation Energy Storage and Conversion Advanced Battery and Supercapacitors /

    Published Springer Berlin Heidelberg : Imprint: Springer, 2019.
    Table of Contents: “…Technology-Policy and Roadmap of Battery -- Understanding the Energy Storage Principles of Nanomaterials in Lithium-Ion Battery -- Advances in Cathode Nanomaterials for Lithium-Ion Batteries -- Rechargeable Lithium Metal Batteries -- High-Energy-Density All-Solid-State Lithium Metal Batteries by Nanomaterial Designs -- Metal-Based Chalcogenide Anode Materials for Lithium-Ion Batteries -- Cathode Material in Lithium-Ion Battery -- Development of Lithium Nickel Cobalt Manganese Oxide as Cathode Material for Commercial Lithium-Ion Batteries -- Carbon-Based Materials for Advanced Potassium-Ion Batteries Anode -- New, Game-Changing Applications of Polymer-Based Coatings in Battery -- Functionalized Ionic Liquid-Based Electrolytes for Li-Ion Batteries -- Multi-Physics Simulation of Charge-Transfer Reaction, Mass Transport in Lithium-Ion Battery Cathode -- Operating Voltage of Li-Ion Batteries on the Basis of Phase Diagram and Thermodynamics.…”
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  15. 15

    Frontier Computing Theory, Technologies and Applications FC 2016 /

    Published Springer Nature Singapore : Imprint: Springer, 2018.
    Table of Contents: “…-Programming Languages -- Communication and Networking -- Database and Data Mining -- Big Data and Internet of Things -- Web and Internet Computing -- Natural Language Processing -- Operating Systems -- Image Processing, Pattern Recognition, Multimedia Technology -- Embedded system and software; -Game Theory; -Anticipatory Computing -- Geographical Information Systems/ Global Navigation Satellite Systems (GIS/GNSS) -- Intelligent Information & Database Systems -- Security and Privacy -- Social Web, Network, and Computing -- Social, Ethical & Other Issues of Networked World -- Software Design Patterns & Engineering -- Information/Business Management, and IT policy -- Mobile and Ubiquitous Computing -- Modeling and Simulation -- Multimedia systems and services -- Integrating Technology in Real-WorldEnvironment -- Promising topics in all aspects of information technology, science, and engineering.…”
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  16. 16

    Intelligent and Evolutionary Systems The 20th Asia Pacific Symposium, IES 2016, Canberra, Australia, November 2016, Proceedings /

    Published Springer International Publishing : Imprint: Springer, 2017.
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  17. 17

    Optimal Control. by Lewis, Frank L.

    Published John Wiley & Sons, 2012.
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  18. 18

    From Blofeld to Moneypenny : gender in James Bond /

    Published Emerald Publishing Limited, 2020.
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  19. 19

    Behaviourism in Studying Swarms: Logical Models of Sensing and Motoring by Schumann, Andrew

    Published Springer International Publishing : Imprint: Springer, 2019.
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  20. 20

    Childhood, Science Fiction, and Pedagogy Children Ex Machina /

    Published Springer Nature Singapore : Imprint: Springer, 2019.
    Table of Contents: “…-- Part I Relationship -- Franken-education, or when science runs amok -- The monstrous voice: M.R. Carey's The Girl with All the Gifts -- Toy Gory, or the Ontology of Chucky: Childhood and killer dolls -- Part II Affect -- Through the Black Mirror: Innocence, abuse, and justice in "Shut Up and Dance" -- Your Android Ain't Funky (or Robots Can't Find the Good Foot): Race, Power, and Children in Otherworldy Imaginations -- Tension, Sensation, and Pedagogy: Depictions of Childhood's Struggle in Saga and Paper Girls -- Part III Pedagogy -- A Utopian Mirror: Reflections from the future of childhood and education in Aldous Huxley's Brave New World and Island -- Filling the mind: Cortical knowlege uploads, didactic downloads, and the problem of learning in the future -- Heretic Gnosis: Education, children, and the problem of knowing otherwise -- "Life is a Game, So Fight for Survival": The neoliberal logic of educationalcolonialism within the Battle Royale Franchise -- Part IV Conclusion -- Children and Pedagogy Between Science and Fiction.…”
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