Arama Sonuçları - coach (sports)

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  1. 1

    Machine Learning in Sports Identifying Potential Archers / Yazar: Muazu Musa, Rabiu, Taha, Zahari, P.P.Abdul Majeed, Anwar, Abdullah, Mohamad Razali

    Baskı/Yayın Bilgisi Springer Nature Singapore : Imprint: Springer, 2019.
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  2. 2

    Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017)

    Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Springer, 2018.
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  3. 3

    Small-Sided and Conditioned Games in Soccer Training The Science and Practical Applications / Yazar: Clemente, Filipe Manuel

    Baskı/Yayın Bilgisi Springer Nature Singapore : Imprint: Springer, 2016.
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  4. 4

    Black males and intercollegiate athletics an exploration of problems and solutions /

    Baskı/Yayın Bilgisi Emerald, 2015.
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  5. 5

    Women of color in higher education changing directions and new perspectives /

    Baskı/Yayın Bilgisi Emerald, 2011.
    İçindekiler: “…Diversification in higher education administration : leadership paradigms reconsidered / Brenda Lloyd-Jones -- ch. 2. Diversity in sport : the status of African American female head coaches and administrators in collegiate athletics / Vicki A. …”
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  6. 6

    Investigating educational policy through ethnography

    Baskı/Yayın Bilgisi JAI, 2003.
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  7. 7

    Intelligent Interactive Multimedia Systems and Services 2016

    Baskı/Yayın Bilgisi Springer International Publishing : Imprint: Springer, 2016.
    İçindekiler: “…-Modeling Moving Regions: Colorectal Cancer Case Study -- A UML/MARTE Extension for Designing EnergyHarvesting in Wireless Sensor Networks -- A Survey on Web Service Mining Using QoS and Recommendation Based on Multidimensional Approach -- Mapping and Pocketing Techniques for Laser Marking of 2D Shapes on 3D Curved Surfaces -- 3DHOG for Geometric Similarity Measurement and Retrieval on Digital Cultural Heritage Archives -- Computer Aided Process as 3D Data Provider in Footwear Industry -- CoolTour: VR and AR Authoring Tool to Create Cultural Experiences -- Emotional Platform for Marketing Research -- Gamification as a Key Enabling Technology for Image Sensing and Tagging -- Bridging Heritage and Tourist UX - A Socially-driven Perspective -- A Personalised Recommender System for Tourists on City Trips: Concepts And Implementation -- Experience-Driven Framework for Technologically-enhanced Environments: Key Challenges and Potential Solutions -- Touchless Disambiguation Techniques for Wearable Augmented Reality Systems -- System Architecture and Functions of Internet-Based Production of Tailor-Made Clothes -- Influence of some Parameters on Visiting Style Classification in a Cultural Heritage Case Study -- Opinions Analysis in Social Networks for Cultural Heritage Applications -- A Forward-Selection Algorithm for SVM-Based Question Classification in Cognitive Systems -- Supporting Autonomy in Agent Oriented Methodologies -- A Data-driven Approach to Dynamically Learn Focused Lexicons for Recognizing Emotions in Social Network Streams -- Disaster Prevention Virtual Advisors Through Soft Sensor Paradigm -- A Personal Intelligent Coach for Smart Embodied Learning Environments -- A model of Social Chatbot -- An Experience of Engineering of MAS for Smart Environments: Extension of ASPECS -- A Norm-based Approach for Personalising Smart Environments -- Adopting a Middleware for Self-Adaptation in the Development of a Smart Travel System -- Pentas: Using satellites for Smart Sensing -- A Multiple Data Stream Management Framework for Ambient Assisted Living Emulation -- Soft Sensor Network for Environmental Monitoring -- The Use of Eye Tracking (ET) in Targeting Sports: a review of the Studies on Quiet Eye (QE) -- The Elapsed Time During a Virtual reality Treatment for Stressful Procedures. …”
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