Search Results - world student (games OR james)

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    Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation /

    Published 2012
    Table of Contents: “…Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. …”
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    Cloud computing : principles and paradigms /

    Published 2011
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    Gifted children of color around the world diverse needs, exemplary practices and directions for the future.

    Published 2016
    Table of Contents: “…Gifted education programming: serving the native Peruvian / Sheyla Blumen -- Developing cultural competence in gifted and advanced students using community problem solving / Tarek Grantham, Margaret Hines, April Dennis, Marianne Solomon, Brittany Anderson -- Si se puede/yes we can: ramping up efforts for collaborating with Hispanic parents and families / Jaime Castellano -- Meeting the academic and socio-emotional needs of twice exceptional African American students through group counseling / Renae Mayes, Paul Harris, Erik Hines -- Talent in every community: a glimpse into the world of parenting gifted children of color / Joy Davis -- Where are all the Latino males in gifted programs? …”
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    Planetary Spacecraft Navigation by Miller, James

    Published 2019
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    Technology and youth growing up in a digital world /

    Published 2015
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    Smart Education and e-Learning 2019

    Published 2019
    Table of Contents: “…A Development of Instructional Games for Education Students -- Chapter 12. The Methodology of Development of Electronic Educational Resources for Learning of General Scientific Disciplines in Non-Native Language -- Chapter 13. …”
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    Teaching arts and science with the new social media

    Published 2011
    Table of Contents: “…New dimensions of communicating with students : introduction to teaching arts and science with the new social media / Charles Wankel -- Fostering meaning and community in writing courses via social media / James Schirmer -- Learning about media effects by building a wiki community : students' experiences and satisfaction / Jennie M. …”
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    Optimal Control. by Lewis, Frank L.

    Published 2012
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    Digital Humanities and New Ways of Teaching

    Published 2019
    Table of Contents: “…Part 1: Digital Archiving and Cultural Heritage Preservation -- Chapter 1: "Digital Humanities in the German speaking world" by Monika Gänßbauer -- Chapter 2:"Digital Humanities Projects on Chinese Canadian Studies" by Jack Hang-tat Leong -- Chapter 3: "The Philippine Performance Archive on Cultural Performances: Archive as Performative Cultural Memory and Pedagogy" by Sir Anril Pineda Tiatco, Bryan Levina Viray, and Jem Roque Javier -- Part 2: Current Research on Digital Humanities -- Chapter 4: "Digitalization and Literature: The Approach of a Poet-Critic to Digital Influences on Poetry and Fiction with Special Reference to My Own Experience as a Writer" by Andrew Parkin -- Chapter 5: "Initiatives of Digital Humanities in Cantonese Studies: A Corpus of Mid-20th Century Hong Kong Cantonese" by Andy Chi-on Chin -- Chapter 6: "Building Cantonese Dictionaries Using Crowd-sourcing Strategies: The words.hk Project" by Chaak-ming Lau -- Part 3: Teaching on Digital Humanities -- Chapter 7: "An Exploration of Design Principles to Enhance Students' L2 Acquisition in a Flipped Class" by Helena Hing-wa Sit and Sijia Guo -- Chapter 8: "Gaming Literacy and Its Pedagogical Implications" by Noble Po-kan Lo and Billy Cheuk-yuen Mok -- Chapter 9: "Locating Digital Humanities: Teaching E-Literature in the Pacific" by John Paolo Sarce -- Part 4: Future Directions in Digital Humanities -- Chapter 10: "Visitors' Perception of a Multimodal Exhibition: A Case Study at the Hong Kong Heritage Museum" by Anna Wing-bo Tso and Janet Man-ying Lau -- Chapter 11: "Digital Storytelling Using Both Keyboard and Pen" by Dora Wong -- Chapter 12: "Adult Learners' Digital Literacies on an Online Social Networking Site - Facebook" by Winnie Siu-yee Ho.…”
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    Transforming the rural : global processes and local futures /

    Published 2017
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